From the heart of European innovation and collaboration comes the Alliance4XR project, Co-Funded by the Erasmus+ Programme of the European Union.
Comprising a multidisciplinary consortium of 13 partners spread across eight European countries, Alliance4XR is the perfect synergy between academia and industry.
Each partner brings unique and complementary expertise, essential to the success of the project. From quality management to platform development, each entity plays a crucial role in the realization of an innovation alliance that promises to revolutionize Extended Reality (XR) training.

Meet the partners
GEOimaging Ltd (GEO)
GeoImaging Ltd is a geomatics and surveying engineering SME providing services in ICT projects, VR, Topography, GIS, GPS,
Research, Drone 3D Mapping and Cartography.
Main Role in the Project:
• Quality management, dissemination & sustainability
• Material for selected sector: Grids & energy, maps and Location based services.
• Platform development (Databases & architecture.
Exploitation: GeoImaging will exploit results from the development of the project’s web tools in terms of code, designs and interphases that can be used to strengthen its current services or create new ones. In addition, the company will have a vivid interest into participating into the succession exploitation scheme to take over project results and ensure the project’s sustainability (project afterlife). Finally, GEO will benefit from establishing new networks, partnering with institutions in new markets as well as getting in touch interdisciplinary concepts that can lead to new proposals. Since most of GEO’s personnel have a vivid interest in research GEO will consider publishing scientific articles, attending local and international scientific and innovation related events presenting the project’s processes and outcomes.
Main Role in the Project:
• Quality management, dissemination & sustainability
• Material for selected sector: Grids & energy, maps and Location based services.
• Platform development (Databases & architecture.
Exploitation: GeoImaging will exploit results from the development of the project’s web tools in terms of code, designs and interphases that can be used to strengthen its current services or create new ones. In addition, the company will have a vivid interest into participating into the succession exploitation scheme to take over project results and ensure the project’s sustainability (project afterlife). Finally, GEO will benefit from establishing new networks, partnering with institutions in new markets as well as getting in touch interdisciplinary concepts that can lead to new proposals. Since most of GEO’s personnel have a vivid interest in research GEO will consider publishing scientific articles, attending local and international scientific and innovation related events presenting the project’s processes and outcomes.
Aristotle University of Thessaloniki
The Aristotle University of Thessaloniki is the largest university in Greece. The main campus is located in the centre of the city of Thessaloniki, and covers an area of about 33.4 hectares. It comprises 10 faculties which consist of 40 schools and 1 single-School Faculty.
Main Role in the Project:
• Syllabus definition and material update
• Material for selected sector: Grids & energy
• Test and update material
Exploitation:AUTH aims to adopt ALLIANCE4XR’s validated curricula to enrich its undergraduate and post-graduate studies towards facilitating the upscale of AR, VR and XR to enhance green skills of its students, researchers, and graduates. In addition, key exploitation channel will be the Center for Education and Lifelong Learning of AUTh. By embracing ALLIANCE4XR’s curricula, the Center for Education and Lifelong Learning of AUTh plans to contribute effectively to decreasing social isolation in education, modernizing the educational system in Greece and upgrading the quality of education, be it formal or informal. Furthermore, by organizing educational programmes towards upscaling digital and green skills, it aims to expand internationally and become a competitive force in the marketplace of education. AUTH, will leverage on both the research and the innovation activities carried within ALLIANCE4XR’s since these will offer the basis for novel and advanced academic experiences. These include training of undergraduate students, advanced seminars offered to the M.Sc. and PhD students, tutorials, and training courses at national and international scientific events (e.g., conferences, summer schools). ALLIANCE4XR’s will contribute for AUTH’s EU partnership strengthening, while taking full advantage of international business opportunities. AUTH team will exploit ALLIANCE4XR with its strong access to young researchers and entrepreneur’s communities. AUTH will also exploit ALLIANCE4XR in relation to its other ongoing projects, for further research synergies.
• Syllabus definition and material update
• Material for selected sector: Grids & energy
• Test and update material
Exploitation:AUTH aims to adopt ALLIANCE4XR’s validated curricula to enrich its undergraduate and post-graduate studies towards facilitating the upscale of AR, VR and XR to enhance green skills of its students, researchers, and graduates. In addition, key exploitation channel will be the Center for Education and Lifelong Learning of AUTh. By embracing ALLIANCE4XR’s curricula, the Center for Education and Lifelong Learning of AUTh plans to contribute effectively to decreasing social isolation in education, modernizing the educational system in Greece and upgrading the quality of education, be it formal or informal. Furthermore, by organizing educational programmes towards upscaling digital and green skills, it aims to expand internationally and become a competitive force in the marketplace of education. AUTH, will leverage on both the research and the innovation activities carried within ALLIANCE4XR’s since these will offer the basis for novel and advanced academic experiences. These include training of undergraduate students, advanced seminars offered to the M.Sc. and PhD students, tutorials, and training courses at national and international scientific events (e.g., conferences, summer schools). ALLIANCE4XR’s will contribute for AUTH’s EU partnership strengthening, while taking full advantage of international business opportunities. AUTH team will exploit ALLIANCE4XR with its strong access to young researchers and entrepreneur’s communities. AUTH will also exploit ALLIANCE4XR in relation to its other ongoing projects, for further research synergies.
CEEI Valencia
The European Business and Innovation Center of Valencia is a non-profit association that began its activity in 1991, with the aim of promoting the creation of Innovation Centers
Main Role in the Project:
• Coordination of the Project Dissemination.
• Link with Innovative Start-ups and Smes belonging to the XR (AR & VR) sector.
• Test of the methodologies and tools at Universities and VT Centres
Exploitation:CEEI Valencia is an innovative entity that seeks to be at the forefront of the development of new trends, always looking for the implementation of new tools to help the development of entrepreneurs and start-ups. The results of this project will be offered immediately to CEEI stakeholders: Universities, Vocational Training Centres, Public authorities, SMEs, entrepreneurs, etc. CEEI Valencia, as a key player in the area, can contribute and ensure the participation and commitment of all the main actors in the area, due to its almost 30 years of experience and its strong links with the territory. CEEI has a communication department with a great capacity for project management, content dissemination, contact with the media, creativity in design, content writing, use of social networks and use of new communication tools. CEEI Valencia manages one of the most important web platforms (www.ceei-valencia.com) related to entrepreneurship and innovation in Spanish language, with more than 22 million page views and 3.5 million visits per year. Through this website will share and disseminate the project, as well as through its social networks (Facebook, LinkedIn, Twitter, Instagram and Youtube) and its newsletters that reach more than 9,000 users. It will also create a section on its website to promote the contents of the project and disseminate project materials such as brochures, templates, etc.
Main Role in the Project:
• Coordination of the Project Dissemination.
• Link with Innovative Start-ups and Smes belonging to the XR (AR & VR) sector.
• Test of the methodologies and tools at Universities and VT Centres
Exploitation:CEEI Valencia is an innovative entity that seeks to be at the forefront of the development of new trends, always looking for the implementation of new tools to help the development of entrepreneurs and start-ups. The results of this project will be offered immediately to CEEI stakeholders: Universities, Vocational Training Centres, Public authorities, SMEs, entrepreneurs, etc. CEEI Valencia, as a key player in the area, can contribute and ensure the participation and commitment of all the main actors in the area, due to its almost 30 years of experience and its strong links with the territory. CEEI has a communication department with a great capacity for project management, content dissemination, contact with the media, creativity in design, content writing, use of social networks and use of new communication tools. CEEI Valencia manages one of the most important web platforms (www.ceei-valencia.com) related to entrepreneurship and innovation in Spanish language, with more than 22 million page views and 3.5 million visits per year. Through this website will share and disseminate the project, as well as through its social networks (Facebook, LinkedIn, Twitter, Instagram and Youtube) and its newsletters that reach more than 9,000 users. It will also create a section on its website to promote the contents of the project and disseminate project materials such as brochures, templates, etc.
Cyprus Marine and Maritime Institute (CMMI)
Cyprus Marine and Maritime Institute (CMMI) is a Centre of Excellence for marine and maritime research, innovation and technology development. CMMI’s vision is to drive sustainable Blue Growth by addressing the needs of industry and society within the spectrum of the marine and maritime sectors. It has 10 R&I Centers involved in marine observation, marine robotics, maritime digitalization, maritime engineering, marine and coastal ecosystems, maritime human element, marine cultural heritage, marine and maritime policies, regional cooperation, and underwater and seabed technologies.
Main Role in the Project:
• Matching of green agendas to Green & digital skills
• Personnel training (engineers) in house (EQF5-7)
• Testing material and platform to professionals using cases and modules tailor made for marine and maritime professions.
Exploitation:CMMI will exploit results from the development of the project’s curricula with the inclusion of modern technics and tools that will strengthen its current capabilities. In addition, the organization will have a vivid interest into continuation of the project’s end products after the completion of the project by providing training courses to the local industry. More specifically the project results will be an integral part of the offering of the CMMI Centre of Vocational Excellence for Blue Professions (Blue CoVE) https://www.cmmi.blue/blue-cove/# Blue Cove was established to support the Blue Economy which must undergo a seismic shift to adopt the twin transition (decarbonisation and digitalisation with a first significant deadline in 2030), and to address the needs of emerging sectors, and achieve sustainability. CMMI Blue CoVE will include Alliance4XR courses and willattempt to have them accredited by The Human Resources Development Agency in Cyprus (HRDA) to be provided to the maritime industry. At the moment CMMI offers the following three training courses accredited by HRDA to be provided to the maritime industry. 1. Introduction to shipping 2. Decarbonisation in Shipping: Techniques and Methodologies 3. Decarbonisation in Shipping: Alternative Fuel Since CMMI is a research organization its scientific personnel will consider publishing scientific articles, attending local and international scientific and innovation related events presenting the project’s processes and outcomes. Finally, CMMI will benefit from establishing new networks, partnering with institutions in new markets as well as getting in touch interdisciplinary concepts that can lead to new collaborations.
• Matching of green agendas to Green & digital skills
• Personnel training (engineers) in house (EQF5-7)
• Testing material and platform to professionals using cases and modules tailor made for marine and maritime professions.
Exploitation:CMMI will exploit results from the development of the project’s curricula with the inclusion of modern technics and tools that will strengthen its current capabilities. In addition, the organization will have a vivid interest into continuation of the project’s end products after the completion of the project by providing training courses to the local industry. More specifically the project results will be an integral part of the offering of the CMMI Centre of Vocational Excellence for Blue Professions (Blue CoVE) https://www.cmmi.blue/blue-cove/# Blue Cove was established to support the Blue Economy which must undergo a seismic shift to adopt the twin transition (decarbonisation and digitalisation with a first significant deadline in 2030), and to address the needs of emerging sectors, and achieve sustainability. CMMI Blue CoVE will include Alliance4XR courses and willattempt to have them accredited by The Human Resources Development Agency in Cyprus (HRDA) to be provided to the maritime industry. At the moment CMMI offers the following three training courses accredited by HRDA to be provided to the maritime industry. 1. Introduction to shipping 2. Decarbonisation in Shipping: Techniques and Methodologies 3. Decarbonisation in Shipping: Alternative Fuel Since CMMI is a research organization its scientific personnel will consider publishing scientific articles, attending local and international scientific and innovation related events presenting the project’s processes and outcomes. Finally, CMMI will benefit from establishing new networks, partnering with institutions in new markets as well as getting in touch interdisciplinary concepts that can lead to new collaborations.
EUROXR
Founded in 2010 as a continuation of the work in the FP6 Network of Excellence INTUITION (2004 – 2008).
EuroXR Association is an umbrella organization gathering not only individuals, but also national chapters and associations, large companies, small-to-medium enterprises (SMEs), as well as research institutions, universities, and laboratories. All of them with a keen interest in eXtended Reality (XR), the term that covers Virtual Reality, Augmented Reality, and Mixed Reality (VR/AR/MR).
Main Role in the Project:
• State of the art requirements & market needs
• Results update by academic network/registered members
• Appoint, support and maintain a project ambassador in every associated member
• Institutional adoption of project results
Exploitation:EuroXR Association provides a solid reference point for the dissemination of the project, spreading the project outcomes reaching the widest audience possible. Specifically, EuroXR can contribute to both online and offline dissemination of intermediate and final project’s results, as well as contributing to the exploitation of the final results. By participating in the project EuroXR will: ● -promoting research, development and deployment of XR concepts, results, technologies via online and offline activities; ● -establishing networking opportunities with relevant stakeholders; ● -organizing and supporting of XR related events; ● -attending local and international scientific and innovation related events ● -co-operating with an international Consortium made by XR experts. In this respect, the project represents a great opportunity to consolidate EuroXR’s role as umbrella organisation able to gather individuals, large companies, small-to-medium enterprises (SMEs), as well as research institutions, universities and laboratories, all of them with a keen interest in Virtual Reality, Augmented Reality and Mixed Reality (XR/MR); and to establish new connections with relevant stakeholders, National Bodies and the European Commission.
Main Role in the Project:
• State of the art requirements & market needs
• Results update by academic network/registered members
• Appoint, support and maintain a project ambassador in every associated member
• Institutional adoption of project results
Exploitation:EuroXR Association provides a solid reference point for the dissemination of the project, spreading the project outcomes reaching the widest audience possible. Specifically, EuroXR can contribute to both online and offline dissemination of intermediate and final project’s results, as well as contributing to the exploitation of the final results. By participating in the project EuroXR will: ● -promoting research, development and deployment of XR concepts, results, technologies via online and offline activities; ● -establishing networking opportunities with relevant stakeholders; ● -organizing and supporting of XR related events; ● -attending local and international scientific and innovation related events ● -co-operating with an international Consortium made by XR experts. In this respect, the project represents a great opportunity to consolidate EuroXR’s role as umbrella organisation able to gather individuals, large companies, small-to-medium enterprises (SMEs), as well as research institutions, universities and laboratories, all of them with a keen interest in Virtual Reality, Augmented Reality and Mixed Reality (XR/MR); and to establish new connections with relevant stakeholders, National Bodies and the European Commission.
Virtual Solutions
Virtual is a creative agency based in Mesopotamia, Kastoria , in Northern Greece.
Virtual’s team is working on various projects spread around the world in cooperation with many companies.
Our vision is to provide advanced mixed reality experiences to a vast number of users regardless of device used. This is why all our projects are based on acessible web technologies..
Main Role in the Project:
• Platform and Toolkit developments
Exploitation:Virtual will exploit results from the platform technology in order to create a series of services based on an idea we have been working on the last couple of years. Virtual is planning to create a system ( online marketplace ) for educational material and courses that holds some similarities with the proposed tools. Virtual will use the results of this project to widen the research team’s knowledge and to explore new ways of usage of similar technologies.
Main Role in the Project:
• Platform and Toolkit developments
Exploitation:Virtual will exploit results from the platform technology in order to create a series of services based on an idea we have been working on the last couple of years. Virtual is planning to create a system ( online marketplace ) for educational material and courses that holds some similarities with the proposed tools. Virtual will use the results of this project to widen the research team’s knowledge and to explore new ways of usage of similar technologies.
Escola Profissional de Espinho
VET school in Portugal founded in 1990
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Main Role in the Project:
• Drafting the Quality management policies of the project • Definition and creation of material for VET programs (Lower EQF)
• Running VET training (WP4) in EQF4
• Mainstreaming project results and adopting methodologies on an institutional level
• Liaising with start-up and VET national umbrella associations for result adoption.
Exploitation:CEPROF will incorporate the results of this project into its VET curricula, namely for the VET degrees of Mechatronics and of Management Informatics. CEPROF invests its own resources in order to annually review and update its VET curricula and training materials. This has been a standard process since its creation in 1990 and it is now also part of its EQAVET process. Therefore, CEPROF will invest its own resources to annually review and update the results of this project, since they will be part of the VET curricula and training materials of CEPROF's VET degrees
Main Role in the Project:
• Drafting the Quality management policies of the project • Definition and creation of material for VET programs (Lower EQF)
• Running VET training (WP4) in EQF4
• Mainstreaming project results and adopting methodologies on an institutional level
• Liaising with start-up and VET national umbrella associations for result adoption.
Exploitation:CEPROF will incorporate the results of this project into its VET curricula, namely for the VET degrees of Mechatronics and of Management Informatics. CEPROF invests its own resources in order to annually review and update its VET curricula and training materials. This has been a standard process since its creation in 1990 and it is now also part of its EQAVET process. Therefore, CEPROF will invest its own resources to annually review and update the results of this project, since they will be part of the VET curricula and training materials of CEPROF's VET degrees
SchooVR
Our mission at SchooVR is to empower teachers and engage students globally by providing memorable, technology-enhanced learning experiences. We strive to create a platform built by teachers for teachers, offering ready-to-go curated experiences, resources, and lesson plans to save educators time. We are committed to providing trusted resources created by expert educators who understand the unique ways in which students learn.
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Main Role in the Project:
• Market needs, skills and job description analysis and curricula definition,
• Platform/Toolkit developments/Scale up of project results
• VET enabler & facilitator for Ireland
Exploitation:Our current research focused activities involve the development of new immersive pedagogical approaches. We work closely with higher education institutions with a focus on the integration of immersive learning tools in everyday teaching and learning. SchooVR will benefit from establishing new networks, partnering with institutions in new geographic regions as well as developing new relationships with a wide range of universities and SMEs. We intend to strengthen our services by exploiting the transfer of knowledge, tools, designs, and partnerships.
Main Role in the Project:
• Market needs, skills and job description analysis and curricula definition,
• Platform/Toolkit developments/Scale up of project results
• VET enabler & facilitator for Ireland
Exploitation:Our current research focused activities involve the development of new immersive pedagogical approaches. We work closely with higher education institutions with a focus on the integration of immersive learning tools in everyday teaching and learning. SchooVR will benefit from establishing new networks, partnering with institutions in new geographic regions as well as developing new relationships with a wide range of universities and SMEs. We intend to strengthen our services by exploiting the transfer of knowledge, tools, designs, and partnerships.
Novogit AB
Novogit is a consultancy company, specialised in Geographic Information Systems (GIS) and Spatial Data Infrastructures (SDI). Our mission is to contribute to an efficient and effective development of the GI sector. We provide high quality services in most GI fields such as Spatial Data Infrastructures and EU initiatives like INSPIRE, Geomatics, BIM/GIS and urban applications.
Novogit provide services at strategic as well as operational levels. We have long experience in research, research strategies, GIS development, training and curricula development at university level as well as vocational training. As an example, training material related to the INSPIRE directive and based on e-learning concepts, have been developed and made publically available at various e-learning sites across Europe.
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Main Role in the Project:
• Requirements/framework/methodology for syllabus updates
• Job profiles & new skills creation
• Methodology Validation
• Quality assurance
Exploitation:Novogit aim to exploit various parts of the project results as follows. 1. Novogit have a long experience from working with identifying needs of skills development, curriculum design and new patterns of collaborations among various stakeholder groups. The methods applied in this project are built on previous experiences and Novogit have an interest in developing these methods further and include them in the portfolio of new services provided to the market. 2. Issues related to QA/QE/QC of international projects are increasingly becoming more important. Although the general principles are well known and well understood, their practical implementation in projects needs to be addressed more rigorously. New and improved approaches to the implementation of QA/QE/QC procedures are of great interest for Novogit and the aim is to incorporate successful implementations practices within an extended set of 43 services being provided also in new settings. The project will also produce training material and tools, among other things. Novogit is aiming to exploit these results by supporting their usage on the Swedish market and thereby increasing the national customer base.
Main Role in the Project:
• Requirements/framework/methodology for syllabus updates
• Job profiles & new skills creation
• Methodology Validation
• Quality assurance
Exploitation:Novogit aim to exploit various parts of the project results as follows. 1. Novogit have a long experience from working with identifying needs of skills development, curriculum design and new patterns of collaborations among various stakeholder groups. The methods applied in this project are built on previous experiences and Novogit have an interest in developing these methods further and include them in the portfolio of new services provided to the market. 2. Issues related to QA/QE/QC of international projects are increasingly becoming more important. Although the general principles are well known and well understood, their practical implementation in projects needs to be addressed more rigorously. New and improved approaches to the implementation of QA/QE/QC procedures are of great interest for Novogit and the aim is to incorporate successful implementations practices within an extended set of 43 services being provided also in new settings. The project will also produce training material and tools, among other things. Novogit is aiming to exploit these results by supporting their usage on the Swedish market and thereby increasing the national customer base.
Sensorama Lab LLC
Sensorama specializes in virtual and augmented reality applications development, 3D modelling & animation, and 360 video production/post-production.Our expertise allows us to work with projects of various stages of implementation – starting from idea visualization to post-project support. The company was founded in 2017 and currently, there are over 30 of employees in the company.
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Main Role in the Project:
• Virtual Reality & Augmented Reality production, consultancy / adoption of XR (AR & VR) technologies in enterprise and industry
Exploitation:Sensorama will exploit results from the development of the project’s web tools in terms of code, and UX/UI designs that can be used to strengthen its current services or create new ones. In addition, the company will be interested in participating in the succession exploitation scheme to take over project results and ensure the project’s sustainability (project afterlife). Finally, Sensorama will benefit from establishing new networks, partnering with institutions in new markets, and getting in touch with interdisciplinary concepts that can lead to new proposals. Since most of Sensorama’s personnel have a vivid interest in research Sensorama will consider publishing scientific articles, and attending local and international scientific and innovation-related events presenting the project’s processes and outcomes.
Main Role in the Project:
• Virtual Reality & Augmented Reality production, consultancy / adoption of XR (AR & VR) technologies in enterprise and industry
Exploitation:Sensorama will exploit results from the development of the project’s web tools in terms of code, and UX/UI designs that can be used to strengthen its current services or create new ones. In addition, the company will be interested in participating in the succession exploitation scheme to take over project results and ensure the project’s sustainability (project afterlife). Finally, Sensorama will benefit from establishing new networks, partnering with institutions in new markets, and getting in touch with interdisciplinary concepts that can lead to new proposals. Since most of Sensorama’s personnel have a vivid interest in research Sensorama will consider publishing scientific articles, and attending local and international scientific and innovation-related events presenting the project’s processes and outcomes.
Technical Chamber of Greece
The Technical Chamber of Greece (TEE – TCG) was established in 1923. It is a public entity governed by an elected administration. Its headquarters are located in Athens, with 17 regional offices across Greece.
All qualified/licensed engineers in Greece are registered members of the TCG. According to the official data of January 2016, TCG had 104,444 active members and 21,937 retired honorary members.
TCG’s goal is to develop Science and Technology in sectors related to the engineering specialties under its auspice, considering economic, social and cultural development, as per the principles of sustainable development and environmental protection.
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Main Role in the Project:
• Results uptake/dissemination & exploitation
• Online training pilot for members
Exploitation:Technical Chamber of Greece / Section of Central Macedonia will uptake exploit and disseminate the results of the project. Based also on previous experience of TEE/TKM in educational issues, online training pilot of project’s outcome is going to be organized for its members.
Main Role in the Project:
• Results uptake/dissemination & exploitation
• Online training pilot for members
Exploitation:Technical Chamber of Greece / Section of Central Macedonia will uptake exploit and disseminate the results of the project. Based also on previous experience of TEE/TKM in educational issues, online training pilot of project’s outcome is going to be organized for its members.
Universidade do Minho
The University of Minho is currently one of the most prestigious Portuguese higher education institutions, and is gradually becoming more prominent internationally.
The University was founded in 1973, and it is currently comprised of three campi: the Gualtar Campus, in Braga, and the Azurém and Couros Campi, in Guimarães.
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Main Role in the Project:
• Syllabus definition and material update
• Databases/spatial dimension and grids.
• Updated lectures/material for selected sector: construction
Exploitation:The University of Minho will use the results of the project development to strengthen its current research services. In addition, with the establishment of new research networks, 44 the association with institutions in new markets and the contact with interdisciplinary concepts that can lead to new proposals. With all this come the publications of scientific articles, attendance at national and international conferences where the results of the project will be presented.
Main Role in the Project:
• Syllabus definition and material update
• Databases/spatial dimension and grids.
• Updated lectures/material for selected sector: construction
Exploitation:The University of Minho will use the results of the project development to strengthen its current research services. In addition, with the establishment of new research networks, 44 the association with institutions in new markets and the contact with interdisciplinary concepts that can lead to new proposals. With all this come the publications of scientific articles, attendance at national and international conferences where the results of the project will be presented.
University Collage Dublin
UCD is one of Europe's leading research-intensive universities; an environment where (opens in a new window)undergraduate education, masters and PhD training, research, innovation and community engagement form a dynamic spectrum of activity.
Since its foundation, the University has made a unique contribution to the creation of modern Ireland, based on successful engagement with Irish society on every level and across every sphere of activity. The international standing of UCD has grown in recent years; it is currently ranked within the top 1% of higher education institutions world-wide. UCD is also Ireland's most globally engaged university with over 38,000 students drawn from 152 countries, including over 5,000 students based at locations outside of Ireland. The University's main Dublin campus occupies an extensive parkland estate of 133 hectares and offers world-leading facilities including the UCD O'Brien Centre for Science, UCD Sutherland School of Law, UCD Lochlan Quinn School of Business, UCD Moore Centre for Business, and the UCD Student Centre.
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Main Role in the Project:
• Market needs, skills and job description analysis and curricula definition,
• Updated lectures/material for selected sector: fundamentals of XR
• Test and update materail
Exploitation: UCD School of Education will exploit results from the development of the project’s professional learning resources. It will work with educationalists, engineers and VR specialists in creating innovative resources for use in both education and engineering contexts. The artefacts of learning from the project will be used to foster equity, diversity and inclusion in the area of STEM. We will consider publishing some academic journal articles about the use of VR in higher education.
Main Role in the Project:
• Market needs, skills and job description analysis and curricula definition,
• Updated lectures/material for selected sector: fundamentals of XR
• Test and update materail
Exploitation: UCD School of Education will exploit results from the development of the project’s professional learning resources. It will work with educationalists, engineers and VR specialists in creating innovative resources for use in both education and engineering contexts. The artefacts of learning from the project will be used to foster equity, diversity and inclusion in the area of STEM. We will consider publishing some academic journal articles about the use of VR in higher education.